Loot box crackdown forces Final Fantasy and Kingdom Hearts games out of Belgium


“Mixing games and gambling, especially at a young age, is dangerous for mental health,” said Belgium’s justice minister, Koen Geens, when the changes to the law were first announced. “That is why we must also ensure that children and adults are not confronted with games of chance when they are looking for fun in a video game.”

Source: Loot box crackdown forces Final Fantasy and Kingdom Hearts games out of Belgium

I have ALWAYS hated 🤮 the randomness of Loot Boxes when playing online PVP video games (such as @Destiny) even when the prizes I was optioned were free. I seemed to always be the one who got stuck with nothing useful.

For those people who actually read this blog of mine, a Loot Box:

is an in-game purchase consisting of a virtual container that awards players with items and modifications based on chance. Loot boxes are considered to be a type of microtransaction.



The thought of actually paying for Loot Boxes makes me cringe, considering that in 15+ years I haven’t even been able to win ONE flipping cup of coffee ☕ during Tim Hortons​ Roll up the Rim to Win​ event.

IMHO, I agree with Belgium’s ruling on Loot Boxes and I’m additionally pleased that other countries, including China and Australia, have taken actions to try and curb their use.

If a gamer is putting money down on these things, whether it’s real currency or money earned in game, in the the hope that there’s something really cool inside that box, then Loot boxes definitely fall under the description as “games of chance” or “simulated gambling”.

The smartest thing the gaming industry could do is either completely eliminate Loot Boxes, or ONLY make them available in those video games rated AO (18+ yrs of age).
In the meanwhile they will just have come up with better ways to generate revenue streams for existing video games including DLC, microtransactions and character/avatar cosmetics currently available.

From Fun to F@*% This: When Video Games and Happiness Don’t Collide

Video games at their core are supposed to be entertainment. For many of us, they’re a stress relief of sorts or an escape. But what about when video games and happiness no longer intersect? As Elsa says, it’s time to let it go.

Source: From Fun to F@*% This: When Video Games and Happiness Don’t Collide

Thank you for the post. Although I definitely am not a trophy seeker, I too have experienced rage/quit moments when I’ve get to a point in a game where I get stuck and no matter what I do, or how it’s explained on How To YouTube videos, I just can’t overcome the challenge.

When I was kid, this was the point where I threw a tantrum or drove my Colecovision controller straight into the game console, destroying them both. Obviously that never helped matters.

Thankfully, I’ve grown up at least a little over the years, and now when I reach that point where the game is no longer fun (ex. Tom Clancy’s the Division), I shelve it for a while and work on another one. If I’m able to go back to the game because it’s added either new content or my attitude has changed then great, but if it’s started gathering dust after several months I just sell it and leave it at that.